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22 de Janeiro de 2019, 14:51
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Pergunta: O que vc acha de um duke que nao permita uso de tiles?
Acho melhor assim - 3 (33.3%)
Nao concordo - 2 (22.2%)
Deve ser possivel ativar uma opção que permita uso de tiles, mas que todos fiquem sabendo de sua ativação - 4 (44.4%)
Votos Totais: 9

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Autor Tópico: nDuke - Meu port de duke baseado no xDuke 19.7.1  (Lida 50038 vezes)
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HellFire
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« Responder #240 : 10 de Junho de 2015, 22:37 »

hmm, broa organizar uma sexta duker entao, pra hoje nao vamos achar players suficients...
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« Responder #241 : 10 de Junho de 2015, 22:38 »

essa sexta não vai rolar pq é dia dos namorados, mas sabaduke e dukingo podia rolar
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« Responder #242 : 10 de Junho de 2015, 23:24 »

demorous
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« Responder #243 : 18 de Junho de 2015, 15:56 »

não sei se vcs pensaram mas...

ideia para programar a tripbomb azul:
1. O jogo identifica no começo se é CTF/TDM map.
2.Cada trip colada no mapa será definida se foi um cara red q colou.
3. if red colou = não faz nada
   else = fica trip azul

e pronto Sorrindo
« Última modificação: 18 de Junho de 2015, 15:57 por RafaelB_ » Registrado

Não existe falta de TEMPO para jogar.Existe falta de INTERESSE.
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« Responder #244 : 18 de Junho de 2015, 17:20 »

isso ai ja ta pronto na versao alpha mano ahha(dral ate ja testou)
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« Responder #245 : 21 de Junho de 2015, 13:34 »

rafab lembrando que tem 4 teams no duke, então tem trip verde e marrom também, seu if não iria funcionar, tem que ser switch case ai haha
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« Responder #246 : 01 de Março de 2016, 20:43 »

Acho que em breve lançarei uma versao nova com as melhorias q tao na versao dev...
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« Responder #247 : 04 de Março de 2016, 18:15 »

Manos esse fds acho que vou lançar o nduke 1.3 só com todos os bugfix que ja estao prontos na ultima versao dev...

Quanto a versão 1.4 (que sairá nao sei quando) aí vai um preview (sei que ja mostrei a alguns uns tempos atras, mas só pra ficar oficializado)...

As flags sao animadas (tem 3 frames). Parte do pano da bandeira feita pelo fox, e o cabo eu peguei o poste padrao do duke e encurtei e colei ali e talz...
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« Responder #248 : 05 de Março de 2016, 00:08 »

Hell lembrei duma parada: opção para esconder o placar dos players e deixar só o do team, pra economizar espaço na tela
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« Responder #249 : 11 de Março de 2016, 19:24 »

Portuglish garbage/lixo:
Desculpe a minha única experiência com português é o espanhol. Por esta razão eu estou usando um tradutor também. Joguei nDuke e estou animado com isso. Eu tenho um problema agora. Quando eu salvar um jogo aberto e nDuke novamente eu recebo o erro abaixo e um acidente. É este um problema conhecido ou estou apenas fazendo um erro. Desculpem a minha má tradução.

English:
I've been playing around with nDuke and am excited with how it's turning out. I do however have a problem. When I save a game and then try to open nDuke again I get the following error and it crashes. Is this a known issue or am I just making a mistake. Thanks for any help.

Erro/Error:
Normal duke stuff...
Initialising timer
Cachesize: 0
*Newhandle: 0x50e7ac, Newbytes: 17408, *Newlock: 200
Cachesize = 0
Cacnum = 0
Cache length sum = 0
ERROR: BUFFER TOO BIG TO FIT IN CACHE!
ERROR: Please copy that screen and visit http://nduke.dukenukem.com.br for report:
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« Responder #250 : 11 de Março de 2016, 21:57 »

I noticed that bug yesterday actually, but didnt had time to track it down.
Thanks for reporting it though. And you dont have to bother using google translate (it sucks), just feel free to post in english.

I'm actually planning to release nDuke 1.3 tomorrow, but i'll give that bug a look first.

I'm curious though, how you knew about nDuke?
« Última modificação: 11 de Março de 2016, 21:57 por HellFire » Registrado

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« Responder #251 : 12 de Março de 2016, 02:37 »

Hey, just wanted to report that i managed to fix that save game bug. It was a mistake from my part.
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« Responder #252 : 12 de Março de 2016, 13:17 »

nDuke 1.3 released

http://nduke.dukenukem.com.br/?p=changelog
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« Responder #253 : 12 de Março de 2016, 15:05 »

I found out via Dukematcher. I used (Not too long ago but before yang had custom dos support) to play duke online a lot. Now it's usually just between friends every once and a while but I like to keep up with stuff from the shadows.

Looks like I caught you just in time then. Bug fixes already out! Saves games now function as they are supposed to. I also like the addition of chat being moved to console. Can't tell you how many times I've been too busy not dying and missed something. Thanks and great job.

I have a feature request while I'm here. I don't know the technical differences yet so I'll just ask it but would it be possible to use save files from xduke? I've taken a look at both files in a hex editor and I can get xduke to read nduke files (or visa versa) by editing the header of the file. For example 08 00 04 00 00 00 80 00 becomes 08 00 04 00 00 00 77 00. This however leads to two very different crashes. In xDuke trying to run an nDuke file i just get a crash with no error. When the roles are reversed and nduke attempts to open an xduke save I get the following error.
Reading external game0.sav
FILE ACCESS: [read] File: (tiles000.art) Result: -1, clock: 549
FILE ACCESS: [read] File: (tiles000.art) Result: -1, clock: 549
FILE ACCESS: [read] File: (tiles000.art) Result: -1, clock: 550
etc...

So to rephrase my question, Would it be possible to import old saves from xduke into nduke? If there is a major difference between the formats or something else that makes it impossible I understand. Where's the harm in asking though, right? No matter the outcome thanks again for your hard work.
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« Responder #254 : 12 de Março de 2016, 15:48 »

Which xDuke version was that? if its xDuke 19.7.1 then i guess it would be possible. If its a save from xDuke 19.8 then i think i can't do much since 19.8 source is not available.
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« Responder #255 : 12 de Março de 2016, 17:05 »

I was talking about xduke 19.8 however I tested 19.7 and it didn't work either. When I use a save from xduke 19.8 in hduke it works so my guess is there's some extra data in nduke's saves (nduke saves are 4kb bigger). What's interesting is that the tmp files don't appear to be incompatible so now I'm interested. I just peaked inside of the xduke source (never looked at it before). Nothing stands our as obvious yet. When I get some free time I'll take a look at the source for real and see if I can figure where it might have gone wrong. Obviously there's only so much I can do with just xduke source but it's interesting anyways. The source is a little lacking in comments but from what I've seen thus far it's probably in the game.c file... If I find anything (unlikely) I'll bring it up.

Anyways, xduke 19.7 saves don't work with nduke either.
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« Responder #256 : 12 de Março de 2016, 17:07 »

I know the reason now. It's because i had to expand one of the game structs to save my data for the frag detection messages. There were no way to use the existing fields, and to save it on somewhere else would just make it harder to achieve my goal.
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« Responder #257 : 12 de Março de 2016, 17:44 »

Interesting. So it's not the game.c but the menues.c. I understand the incompatibility between loading a nduke save in xduke since we have extra data however it should be possible to load a save from xduke in nduke. There's already some code in xduke at least to check sav files before loading them. I'm going to play with that and see if I can get xduke to check for that extra stuff. If I get it working I'll post it for reference. Potentially one should be able to open an old xduke save and convert it on the fly.
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« Responder #258 : 14 de Março de 2016, 15:09 »

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« Responder #259 : 14 de Março de 2016, 16:27 »

screen rox pro site do nduke haha
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« Responder #260 : 15 de Março de 2016, 20:02 »

nDuke 1.4 released

http://nduke.dukenukem.com.br/?p=changelog
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« Responder #261 : 19 de Março de 2016, 01:45 »

nDuke 1.5 released

http://nduke.dukenukem.com.br/?p=changelog
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« Responder #262 : 24 de Maio de 2016, 18:01 »

Hello,

I would like to congratulate you for a fantastic job on this port. It is truly fantastic and has turned out to be a favorite in netgames with my friends. Very stable and reliable.

Now, I would like to point out two bugs in the latest version.

  • Nightvision does not work with DukeMatch players, either with offline bots or real players. When active, the players sprites do not glow, unlike enemies, which work perfectly.
  • Pressing F12 text displayes on top of the screen reads that the screen is captured, but no image is written to the root nDuke folder.

Thank you very much for your time.
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« Responder #263 : 25 de Maio de 2016, 13:24 »

Thanks for the report. I feel dumb for not noticing the nightvision bug before. Will be releasing a fix soon. As for the screenshot capture thing, you need to launch nDuke as administrator for it to be able to save the screenshots.
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« Responder #264 : 25 de Maio de 2016, 14:09 »

nDuke 1.6 released

http://nduke.dukenukem.com.br/?p=changelog
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« Responder #265 : 24 de Agosto de 2017, 12:31 »

nDuke 2.0 beta 4 released


http://nduke.dukenukem.com.br/?p=changelog
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« Responder #266 : 28 de Agosto de 2017, 12:17 »

Dei uma atualizada no site do nDuke manos... ainda falta falar certin das NFLAGS, mas o basico ja ta tudo la.
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« Responder #267 : 29 de Agosto de 2017, 13:16 »

mano preste atenção, admiro seu esforço mais totalmente inútil trabalhar em cima do xDuke, desista disso parte para alguma coisa baseado no Eduke ou mesmo o old duke nukem 3D 1996 que mesmo sendo necessário Dosbox continua funcionando.
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« Responder #268 : 29 de Agosto de 2017, 20:02 »

Eduke é todo mexido, tem varios detalhes que a jogabilidade vc repara fácil que tá mexida... Não agrada a mim e nem vários outros dukers. Além do mais, TALVEZ saia Eduke32 com client server no futuro, e ter se baseado no Eduke agora pra nao ter client server depois seria uma grande perda de tempo.

Quanto a se basear no de DOS, não entendi, qual seria a vantagem dele pro xDuke?
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« Responder #269 : 29 de Agosto de 2017, 20:03 »

Além do mais nao pretendo mais fazer muita coisa, só arrumar bugs mesmo. O meu objetivo era implementar CTF no duke. Agora a comunidade já tem CTF, sinto que minha missão está cumprida.
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